Darkness of HAllowvale Quest Guide

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Description The myreque resistance need your help to fight of the vampyre and find out what is behind the huge impenetrable wall, blocking off the Eastern side of the Sanguinesti region.
Requirements

Must have have completed In Aid of the Myreque.

lvl 5 Construction, lvl 20 Mining, lvl 22 thieving, lvl 26 Agility, lvl 32 Crafting, lvl 33 Magic and lvl 40 Strength

Items Needed A Hammer, a knife, 2 planks, 8 Nails and some telegrab runes.
Difficulty Intermediate
Length Very Long
Quest Points 2
Start Point Myreque base camp, Burgh de Rott.
To Start Speak to Veliaf
Instructions

1) Head to Burgh de Rott and go to the basement of the Inn. Talk to Veliaf Hurtz, he will tell you that the mission will be in the Sanquinesti region and that it will involve you, on a mission to secure as many allies as possible to fight against Draken. But you will first need to find a way in to the Sanquinesti region because of a huge stone wall blocking the route in and out. Now head South East till you fin a destroyed house with a boat inside.

 

2) when you get there, search the boat and you will discover that the boat is broken. Use one plank on the boat and you will repair it. Now to repair the boat chute, use the rest of your planks of wood on the chute to repair it.

 

3) Now push the boat down the chute and board it. Soon you will arrive at the Sanquinesti Wall. Jump of the boat and on to the nearby rock, now climb up and walk along the wall until you reach the point where it says Planks Creak. Examine the floor and it will say that the floor looks weak. Now kick the floorboards and climb down. Once down climb over the rubble.

 

4) Once over the rubble, whisper to a citizen about the myreque, tell him/her what you can do for them, keep asking them till they tell you to talk to Old Man Ral. Now ask him to introduce you to Old Man Rai. Old Man Rai will be on the ground floor of a house, near the West Wall.

 

5) Talk to Old Man Rai, tell him that you have been told to help. Keep talking to him and say he is the sage of the Sanguinesti. Eventually he will tell you that the myreque are hidden in sector 3. He will also tell you that you need to follow the symbols to get to them. Before you go ask Old Man Rai to help you, he will tel you the symbols to find the myreque are the silver sickle. After that walk South West to a building with a tall ladder inside, climb it.

 

6) Once up the ladder you will see a gap to the South East. Right click the opposite side of the gap and choose 'Jump To Floorboards'. Now do the same for the eastern gap.

 

7) Walk a little North and you will find a sickle symbol on the north side, push the wall to the right and walk across the floor. Then crawl under the wall near you and walk North. when you get to another sickle symbol, push the west side wall and walk across the appearing floor.

 

8) There will soon be a ladder in front of you, climb down it and you will be in a locked room. To get out search the North West table and you will discover a trapdoor, climb down into the trapdoor tunnel.

 

9) Soon you wall appear in another room. Look North West and you will find a sickle symbol next to some shelves, climb up the shelves. Now crawl under the wall to the East and jump across the floorboards. Then climb down the ladder.

 

10) Once down, walk East and soon you will come to some pots under another sickle symbol, search them. You will discover a key, use the key on the East door. The key will them be locked in the lock.

 

11) Open the door and walk East, then climb the ladder. Jump across the floorboards to the South and walk South East until you come to some shelves. Climb up the shelves. You will now find yourself in another room with a ladder, climb it.

 

12) Once up, jump South, then climb down the ladder and walk East. Soon you will come to a washing line, walk it and climb down the ladder. Now push the North wall and walk across the floor.

 

13) Soon you should come to some shelves, climb them, now walk North East and climb down the shelves. Next jump the two floorboards to the North, then walk North till you reach the end, then jump the floorboards to the East.

 

14) Now climb up the ladder - but not down because the ladder is broken. Next search the Western Wall and you will discover the top of a ladder. Climb down the ladder and fix the broken ladder with the top ladder part. Finally climb down the ladder.

 

15) Once down the ladder, walk North West and go inside the building with the ladder in. Do not climb the ladder instead leave the building by using its North Exit. Now walk North and enter the next building with a ladder in - make sure the room doesn't have a knife in, if it does then it is the wrong room but before you leave it, if you don't have a knife pick it up as you will need it for the next stage.

 

16) Once you have found the room, climb the ladder and jump East the walk down the stairs. When downstairs walk South East and search the South Wall - You will need a knife to open the latch - then search the wall and then walk across it. In this next room the North Wall will be a decorated, search it and then push it - you should hear a click. Next walk to the center of the room and uncover the map in the center. Climb down the appearing trapdoor and walk North.

 

17) Soon you will find Vertida Sefalatis, she will ask you to deliver a message to Veliaf.

 

18) Go back to the basement in the pub in Burgh de Rott. Give him the message from Vertida, he will tell you that the letter says that there is disturbing news from Paterdomus and that you need to speak to Drezel. Before you go, ask Veliaf if he knows anything about Vampires, he will tell you to talk to King Roald and ask him if Misthalin will come to help Morytania.

 

19) You will now need to travel to the temple near river salve. Drezel is in the tunnel.

 

20) When you find Drezel talk to him, he will tell you that there are lots of strange noises around the temple and that he wants you to investigate them. Now get out of the tunnel via the ladder, go search the bushes to the South West of the entrance steps and you will find an unconscious body, you will now have to watch a cut-scene where shadowy people knock you out and take away the body. Once that is over go back to Drezel and tell him everything that happened.

 

21) Drezel will tell you that he needs you to tell King Roald instantly, Drezel with give you teleport runes to Varrock. Teleport to Varrock and go speak to King Roald in his castle. You will now have a long chat with King Roald and King Rolad's Advisor. After the chat the Advisor will offer you a free teleport back toe Drezel, accept it and speak to Drezel.

 

22) Once you have spoken to Drezel travel back to the Inn Basement in Burgh de Rott and speak to Veliaf, he will tell you to talk to Vertida. To get back to her use the same route as before. This time note that all the walls you pushed over will still be pushed over and the door you unlocked will also still be unlocked.

 

23) Speak to the Sanquinesti Myreque again. Then speak to Vertida, she will tell you that she needs you to find Safalaan, who is a Myreque.

 

24) Keep on talking to Vertida and soon she will offer to take you back to Meiyerditch, the place that you started because Vertida is going there as well. Accept and when you arrive go back to where you left your boat and jumped through the floorboards.

 

25) Once on top of the wall head North. The path will soon end with a ladder, descend the ladder. When you are down there you will see a barricade and a rocky floor, search the East rocky floor and you will find a switch, use the switch and it will open up the barricade. Walk through it and head North.

 

26) After heading North for a while you will reach another Barricade Look around, you will find a ladder, climb it. Once up continue heading North.

 

27) You will soon reach a gap in the path. To get to the other side you will need go up the nearby ladder and then descending the other ladder once up.

 

28) Continue North and soon you will find Safalaan, speak to him. He will tell you that he needs you to do a task for him. Accept it. He will tell you that he needs you to sketch 3 sides of the castle, he'll give you a piece of charcoal and three pieces of papyrus.

 

29) For the first sketch head West, you will pass a wall with two sickle symbols on the floor next to it. When you get to the third sickle logo, stand on it and sketch the castle - You can do this by selecting the charcoal and then using it with the papyrus.

 

30) Go back the way you came and stand on the second sickle symbol you saw, sketch the castle again by doing the same technique of selecting the charcoal and using it with the papyrus. This time you finish sketching you will have to watch a cut scene.

 

31) To get the last sketch continue going back the way you came and go to the first sickle symbol, sketch the castle. When you have sketch the castle you will have to watch another cut scene, except this time when it is over you will have to fight a lvl 169 Vanstrom Klause. You won't be able to defeat him and you will get knocked out - Don't worry you won't lose anything.

 

32) When you respawn, a woman called Sarius Guile will tell you how to find her message to Safalaan - Before you go you need to do the last sketch again. When you have done this, go back to the myreque base.

 

33) The fastest way to get there is the route earlier taken. When you reach Safalaan, give him the sketches, he will also tell you that you need to find the message. Use this map for help:


RSQUESTS USE ONLY

Key:

Yellow - Key Building
Blue - Entrance to Myreque base
Red Line - Route

 

34) Go back down and use your knife with the painting. You will get a key. Next use your knife on the chimney and you will find the message. Go back to Safalaan and give him the message. He will tell you about a lab talked about in the message. Go back to section 3 and then head North East for a while, eventually you will find a building with an ornate tapestry - the building is near the East Castle Wall. Use your Knife on the tapestry and go through. Once through, use your key with the Vampire Statue.

 

35) When inside open the door that will appear on the wall. Once through go down the stairs, you will now be in a lab. Use your telegrap runes and telegrab the book. Return to Safalaan. Once you get back to Safalaan give him the book.

 

36) Safalaan will now need you to give some items to Veliaf, he will give you a sealed letter and a shortcut key - You can now use the doors in section 1,2 and 3. When you give the letter to Veliaf the quest will be completed.

Reward

You have completed Darkness of Hallowvale

You are awarded:

2k Construction XP

6K Thieving XP

7K Agility XP

Tome of Experience with 3 chapters

2k XP per skill of your choice over lvl 30.

 

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LAST UPDATE: 16th February 2010 - What's New?